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Milestones

Roadmap

PitchMkt is built across four public quarters. Scope is fixed per quarter. Specific dates are not published.


Q1 — Protocol on Testnet

The core protocol goes live on testnet. Anyone can interact with the contracts directly. No app required.

  • Smart contracts deployed and source-verified on testnet
  • Full matchweek lifecycle working on-chain: open, pick, resolve, distribute, claim
  • Dispute window active — results can be challenged by anyone during the 48-hour period
  • Jackpot accumulation visible and auditable on-chain
  • ABI package published for external integrations

Q2 — Squads and Full App

The web application goes live on testnet with the full feature set.

  • Pick submission, prize claim, and matchweek views in the app
  • Squad creation and joining — browse leaders, view track records, join before matchweek closes
  • Leader commission visible before joining, enforced on-chain at distribution
  • Player reputation profiles: accuracy history, earnings, active streaks — all public
  • Squad leaderboard

Q3 — Security and Audit

The protocol is prepared for mainnet. No new user-facing features ship in this quarter.

  • External smart contract audit completed
  • All critical and high-severity findings resolved and re-verified
  • Audit report published
  • Protocol considered production-ready

Q4 — Mainnet Launch

Real stakes. First matchweek open to the public.

  • All contracts deployed to HyperEVM mainnet and source-verified
  • Full app live at pitchmkt.xyz
  • First matchweek opened — predictions accepted in USDC
  • Admin MultiSig configured on mainnet; incident response process in place

Post-launch — Oracle Migration

After a stable period on mainnet, the result oracle migrates from the admin MultiSig to a decentralised on-chain oracle solution (provider to be evaluated).

This upgrade removes the remaining trust assumption from the protocol. Match results will be sourced and verified on-chain without relying on any admin group. No changes to prize distribution, claiming mechanics, or squad logic.

Once complete, the protocol is fully permissionless.

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